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Changes for the next version.
Battle of the Bulge | CoH Modification
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Author Topic: Changes for the next version.  (Read 2882 times)
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Halftrack
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« on: June 06, 2008, 06:06:12 AM »

Thought I should keep you updated what lies ahead...

What was first planned as a minor bugfix and balance patch, has become a new version of BotB.
The Amount of changes is quite huge... well, heres a quick breakdown:

Most reported bugs eliminated.

Offmap Combat Groups costs raised, stricter limits. or / and No. of squads reduced.
( Calliope for example reduced to 1 Calli, 1 Jeep , but costs reduced to 600 MP )

Sight System redone, units that move have lower visibility than stationary ones. Units that move fast have even less.
Adequately, added a Sprint Ability for all Infantry squads.

Population cap limited.

Scout teams redone. Now have a "Survey" Option, which immobilizes them but increases their sight a lot.

Buffed AT Guns.  Have a camouflage , First Strike and Hold Fire ability, as well as more range and higher sight radius when ambushing.
Also redone the AT Gun crushing, light AT can now only be crushed by tanks; heavy AT by Heavy Crushers.

Repair teams redone. Now a squad of 3, able to target repairs ( can now repair ATs/Arty again )
Enter within a truck, which is needed nearby to speed up repair rate.

Fireup for most units removed. Now only can be triggered by nearby officer squads.

Infantry smoke grenades redone. Must be thrown now.

Rifemen can now upgrade with a BAR, individally, per Squad.

Output of almost all units limited.

MG Nests and MG Bunkers taken away from the building menus.
Start Position MGs adapted in range to Tripod MGs. Tripod MGs range nerfed a little.

Tanks can only apply their upgrades near a repair station or Armory / Supply Yard.
Infantry can only do so near an HQ or Field HQ.

Operation Greif Sabotage teams can now infiltrate in houses.
Operation Greif Jeeps can now lay mines. Player upgrade costs reduced to 1 CP.

Completely reworked veterancy. ( Not visible to player, but units gain "real life" experiences, like
faster reload times, higher visibility, less supression received, more accuracy etc )

Adjusted all tanks turret rotation speed and rate of fire to historical values.

Tank traps cant be cruhed anymore. Must be destroyed by pioneers.
Barbed Wire has a chance of destroying tracks or wheels, thus immobilizing a vehicle rolling over it.

and many more minor changes....

But the biggest change is a general elimination of the Point Capture system. Now we use ATC,
, by AGameAnx which is a script that checks the No. of units in territory, and the faction with
most units inside captures the territory after some time. Observation posts have been eliminated, too.

Some minor visual changes like complete removing of visible territory borders, veterancy ranks
will only be displayed when selecting a unit, we also want to disable the healthbar .
This is most desired, because enemy units shouldnt be easily judged by the player.


... so, well expect a similar game, but different  Wink
« Last Edit: June 06, 2008, 06:09:45 AM by Halftrack » Report to moderator   Logged
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